Phase I & Phase 2 SBIR Grantee

©2019 BrainLeap Technologies

Attention Arcade™

Improving attention in kids with autism and ADHD doesn't need to be boring and tedious. The Attention Arcade™ is a FUNervention that is research-based. 


Each of the six attention training games trains a different aspect of attention. Children play the game using an eye tracker, rather than a mouse or keyboard, which increases the intensity of the games and ensures they remained focused on the game - looking away causes a loss of points or their turn to end. (Learn more about the science behind the games and who it could help.)

We offer both a school solution and an at-home solution.

About the Games

Dr. Mole & Mr. Hide

The game trains the ability to quickly and accurately orient gaze, to monitor a wide range of view, and improve inhibitory control.

The goal of Dr. Mole & Mr. Hide is to hit bandit moles as they pop out of the ground, while avoiding looking at the professor moles.  As the game progresses, the moles appear more quickly and from more locations.  Eventually they even parachute from the sky!

Space Race

This game trains fast attention, gaze shifts, and eye movement control.

Players must look ahead of the ship to move it through the green gates and pick up stars for bonus points. Crashing into a red gate causes a lost ship.


This game trains gaze fixation control, sustained attention focus, and fast visual search.

The player must fix gaze on the mushroom houses to explode them. Looking away causes the house to shrink. 

Kung Fall

The game trains planning, steady fixation of attention and gaze, and the ability to ignore moving distractions.

In Kung Fall, the player trains a ninja for the Dojo's Aerial Skills exam. Using gaze, the player guides the ninja to land and balance on a series of rock pillars while avoiding birds and ignoring falling cherry blossoms.

Butterfly Bob

The game trains anticipatory focus, planning, and prioritization.

Butterfly Bob flies through a peaceful landscape, collecting jars of nectar and avoiding traps.  The player uses gaze to guide Bob vertically, flying higher or lower as needed.


The game trains inhibitory control as well as executive function by engaging top down strategy planning.

In Trapped-a-Zoid, the player uses gaze to steer a spaceship to avoid colliding with neighboring ships. It trains inhibitory control of attention, requiring the player to suppress salient visual input while gazing into the empty space where the spaceship will be safe.

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If you have any questions, please contact us.