As humans, we choose where to look 3-5 times every second. Each choice entails an evaluation of the visual scene, decision to shift attention to an area of interest, plan to move the eye the appropriate amount and direction, and the execution of a fast orienting eye movement, called a saccade.
Since saccades are the culmination of so much processing, we use them as a sensitive, non-invasive measure of attention and motor planning. Our games are built to train attention by directing and measuring gaze behavior. These gaze and attention shifts involve decisions that demand integration of information over increasingly large areas as game difficulty increases.
Along with Jeanne, Leanne conceptualized the ideas for the attention training games and the gamified assessments, ensuring they incorporate the critical elements necessary to train and accurately measure attention. She continues to provide scientific guidance on development.
Leanne is a co-director of the Research on Autism and Development Lab at UC San Diego, an Assistant Research Scientist in the Institute for Neural Computation, Assistant Science Director of the Temporal Dynamics of Learning Center (TDLC), and the Director of the Power of NeuroGaming (PoNG) Center at the Qualcomm Institute at UC San Diego.